CFL DFS on DraftKings — Simulator & Optimizer
CFL DFS plays on three-down football: drives live and die on the pass, receivers see elevated target volume, and the 110-yard field with unlimited pre-snap motion inflates big-play rates. The player pool is compact — nine teams — so slate-level correlation is easy to reason about but hard to differentiate on. On DraftKings, draftkings runs the largest dfs contest catalogue in the industry — every major sport, every night, at every entry-fee tier from $0.
June – November
DraftKings
The largest DFS operator by contest volume across every major sport.
Correlated Monte Carlo, CFL-tuned
Up to 50k iterations on Elite
Why simulation matters for CFL
In a nine-team league, most entrants gravitate to the same two or three passing games. Simulation helps you find the secondary stack — the pivot game whose simulated ceiling overlaps the chalk game's at a fraction of the ownership.
DraftKings scoring & roster shape for CFL
Scoring. DraftKings uses full-PPR (1 point per reception) in football, three-point bonuses in NBA (double-double, triple-double), and per-strikeout scoring in MLB — a scoring system that rewards ceiling more than FanDuel's does, which is why DraftKings GPPs typically require higher-variance builds to win.
Roster. Classic salary-cap contests use position-locked rosters with a $50,000 cap in most sports. DraftKings pioneered the Showdown format (one game, Captain + 5 UTIL, 1.5x multiplier) and now runs it for every major sport nightly — including a Single-Stat variant in some sports that scores only one stat category per player.
Simulator angle. DraftKings' full-PPR scoring inflates receiver ceilings dramatically — the same projection on DK vs FD produces very different lineups because PPR pulls WR/TE up the ceiling ladder. DFS Simulator's per-site scoring engine reweights the distribution accordingly, so a projection loaded once feeds honest DK-specific and FD-specific ceilings without manual re-entry.
CFL slate types on DraftKings
- Classic (main slate + secondary + turbo)
- Showdown (single-game, Captain 1.5x)
- Single-Stat (points-only, rebounds-only, etc.)
- Tiers (no salary, pick one from each bracket)
Simulate a specific format
Frequently asked questions
Can I simulate CFL DFS lineups for DraftKings?
Yes — DFS Simulator runs correlated Monte Carlo simulation for CFL contests on DraftKings. The simulator's per-site config knows DraftKings's scoring rules and roster shape, so a projection you load once produces honest DraftKings-specific ceilings, floors, and lineup exposures without manual re-entry.
How is CFL scored differently on DraftKings vs other DFS sites?
DraftKings uses full-PPR (1 point per reception) in football, three-point bonuses in NBA (double-double, triple-double), and per-strikeout scoring in MLB — a scoring system that rewards ceiling more than FanDuel's does, which is why DraftKings GPPs typically require higher-variance builds to win.
What CFL contest types run on DraftKings?
DraftKings runs Classic (main slate + secondary + turbo), Showdown (single-game, Captain 1.5x), Single-Stat (points-only, rebounds-only, etc.), Tiers (no salary, pick one from each bracket) for CFL. DFS Simulator's slate picker filters these types automatically once you select a DraftKings CFL slate.
Does DFS Simulator support DraftKings single-game or Showdown slates for CFL?
Yes — DraftKings's Showdown format (Captain 1.5x + 5 UTIL) is supported natively for CFL. The simulator solves the multiplier assignment as part of lineup construction rather than requiring you to pre-commit a Captain / MVP.
When do DraftKings CFL slates lock?
CFL slates on DraftKings run roughly June – November and lock at the first game's scheduled start. Late-breaking news in the final hour before lock routinely shifts optimal lineups; DFS Simulator's edit-and-rerun loop is built for that window.
Try CFL on DraftKings
Load a slate, adjust projections, run the sim, export a DraftKings CSV. From $19.99/month.