DFS Simulator

MLB Tiers on DraftKings — Lineup Simulator

Tiers is DraftKings' no-salary contest format: instead of a $50k cap, the player pool is bucketed into 6–9 tiers and you pick exactly one player from each tier. There's no salary trade-off — every combination is legal — which turns the game into pure projection judgement plus correlated construction. On DraftKings, Tiers for MLB runs on the standard cap-based roster.

Format

Tiers

Cap-based positional roster

Best for

Tournaments

Simulation

Correlated Monte Carlo

MLB-tuned per-DraftKings

The Tiers format, explained

A typical Tiers slate has 8 brackets (Tier A through Tier H) covering the full salary distribution from stars to punts. You roster one player per tier for a fixed 8-player lineup. Because salary isn't a constraint, the entire optimization surface is which player-per-tier maximises expected ceiling — and correlated builds still matter (a QB from Tier A stacked with a WR from Tier D scores more in the joint distribution than uncorrelated picks).

Why simulate MLB Tiers on DraftKings

Tiers slates look easy — 6 to 9 choices instead of 8 to 15 positional slots — but the joint-distribution math is identical to classic. The simulator's correlated iterations still price stacks correctly; the only difference is that the constraint solver doesn't need to check salary. This makes tiers a good testing ground for projection confidence, since you can't hide a bad projection behind a salary discount.

Sport angle. Five-man team stacks dominate MLB GPPs because when an offense erupts, consecutive batters share the rally. Simulation quantifies that: correlated iterations show a 5-stack's 90th-percentile outcome towering over five uncorrelated bats with identical mean projections.

Site angle. DraftKings' full-PPR scoring inflates receiver ceilings dramatically — the same projection on DK vs FD produces very different lineups because PPR pulls WR/TE up the ceiling ladder. DFS Simulator's per-site scoring engine reweights the distribution accordingly, so a projection loaded once feeds honest DK-specific and FD-specific ceilings without manual re-entry.

Common mistake

Picking the highest-mean player from every tier ignores correlation — a QB from Tier A + your best guess from every other tier will underperform a correlated construction (QB + his WR + a bring-back RB) that hits the joint upside instead of the marginal mean.

Other MLB slate types on DraftKings

Frequently asked questions

How do MLB Tiers slates work on DraftKings?

A typical Tiers slate has 8 brackets (Tier A through Tier H) covering the full salary distribution from stars to punts. You roster one player per tier for a fixed 8-player lineup. Because salary isn't a constraint, the entire optimization surface is which player-per-tier maximises expected ceiling — and correlated builds still matter (a QB from Tier A stacked with a WR from Tier D scores more in the joint distribution than uncorrelated picks). On DraftKings, MLB Tiers contests use the standard tiers roster shape. The simulator's per-site config knows DraftKings's scoring rules so lineups built for other sites don't accidentally port over into invalid DraftKings builds.

Which DraftKings scoring rules affect MLB Tiers lineups the most?

DraftKings uses full-PPR (1 point per reception) in football, three-point bonuses in NBA (double-double, triple-double), and per-strikeout scoring in MLB — a scoring system that rewards ceiling more than FanDuel's does, which is why DraftKings GPPs typically require higher-variance builds to win.

What's the biggest MLB Tiers mistake on DraftKings?

Picking the highest-mean player from every tier ignores correlation — a QB from Tier A + your best guess from every other tier will underperform a correlated construction (QB + his WR + a bring-back RB) that hits the joint upside instead of the marginal mean. DFS Simulator's ceiling-first sort on MLB Tiers slates surfaces the leverage builds that most entrants miss.

Is MLB Tiers on DraftKings better for cash games or GPPs?

Tiers slates on DraftKings — including MLB — reward tournament construction more than cash. The compressed format concentrates leverage into a small number of decisions (the one-per-tier picks), and the payout structures of most DraftKings MLB Tiers contests skew top-heavy.

How does DFS Simulator handle DraftKings MLB Tiers specifically?

Tiers slates look easy — 6 to 9 choices instead of 8 to 15 positional slots — but the joint-distribution math is identical to classic. The simulator's correlated iterations still price stacks correctly; the only difference is that the constraint solver doesn't need to check salary. This makes tiers a good testing ground for projection confidence, since you can't hide a bad projection behind a salary discount. Load the slate, adjust projections, run the sim, export a DraftKings MLB Tiers CSV ready for direct upload.

Simulate MLB Tiers on DraftKings

From $19.99/month. Load the slate, run the sim, export a DraftKings CSV.